
Either defeat the Fire Drakes or employ some stealthy maneuvers to reach the altar, charge the crystal, then return to the Celestial Order to ascend into your new role.The Celestial gains the Channel and Identify Skills as well as learning bonuses for Celestial Magic, Magic Weaponry, Rune Magic, and Scout. This particular altar can be found in the roosting grounds of the Fire Drakes west of Arindale. To become a Celestial, the Celestial Order will ask you to prove yourself by charging a special crystal at the Altar of Diamond Light. To become a Shugenja, the House of the Tiger will send you to the forest south of Lake Hadoen to face the evil Shugenja Ona Kenugi. However, its main focus is still offensive magic, with some new upgrades for defense.Shugenja (Eastern Houses)-Str 15, Int 25, Dex 25, Agi 25, Vit 20, Hon 20, Light Weapons 5, Parry 7, Arcane Magic 4, Nether Magic 4. The Battlemage trades the bonuses for Nether Magic (the learning bonus and Alchemy Skill) for the ability to use Heavy Equipment. Destroy Krugas and his undead minions, then return to the guild to become a Battlemage.The Battlemage gains the Heavy Armor, Heavy Shields, Heavy Weapons, and Scribe Skills as well as learning bonuses for Arcane Magic, Armor Skills, Magic Weaponry, Repair, and Shield Skills. To ascend into the Battlemage role, the Guild of Mages will first ask you to track down an outlaw mage named Krugas on the southern shoreline of Lost Lake.

The Sorcerer is an evolution of the Mage, with the support Skills and learning bonuses for the offensive magical schools.Battlemage (Guild of Mages)- Str 20, Int 25, Dex 25, Agi 20, Vit 20, Hon 15, Medium Weapons 3, Parry 3, Medium Armor 2, Arcane Magic 5. In order to become an Imperial, you must first impress the House of the Dragon by traveling through the Woodlands area between Arindale and Fargrove in search of an Imperial named Feng Shao. The Samurai lacks the skills for any heavy equipment, but the ability to wield a light weapon in the second hand combined with the effect of Inflict Wounds make the Samurai very effective in close range and the learning bonus for Archery helps offset the disadvantage of having to switch in or out a ranged weapon during combat.Imperial (Eastern Houses)- Requires Str 25, Int 20, Dex 20, Agi 25, Vit 20, Hon 20, Medium Weapons 5, Parry 5, Medium Armor 5, Light Pole Weapons 3. Challenge Hidea to a duel, then return to the guild after his defeat in order to ascend into the Samurai role.The Samurai gains the Inflict Wounds and Light Dual Weapons Skills as well as learning bonuses for Archery, Armor Skills, and Basic Weapon Skills. To become a Samurai, the House of the Tiger will request that you search the Woodlands area between Arindale and Fargrove for a Ronin named Hidea Ashuga. The Marauder's main draw is the ability to equip a light weapon in the ranged weapon slot, which increases melee damage output, but means the player must open up the inventory window every time wishing to attack from afar.Samurai (Eastern Houses)- Requires Str 20, Int 20, Dex 25, Agi 25, Vit 20, Hon 20, Medium Weapons 5, Parry 5, Medium Armor 5, Archery 3. The Marauder appears to offer more than the Knight, but at a cost. The Knight is basically a more powerful version of the Fighter class.Marauder (Fighter's Guild)- Requires Str 25, Int 15, Dex 25, Agi 25, Vit 25, Hon 15, Medium Weapons 5, Medium Armor 3, Inspect Traps 3, Disarm Traps 3. Tyran is preparing to unleash a campaign of terror under Lord Barrowgrim's orders and must be destroyed.The Knight gains the Heavy Armor, Heavy Shields, and Heavy Weapons Skills as well as learning bonuses for Armor Skills, Basic Weapon Skills, and Shield Skills. To become a Knight, one must travel to Bolen Fields to the northwest of Fargrove and kill the Black Knight Tyran Bruvane. Fighter PathsKnight (Fighter's Guild)- Requires Str 25, Int 20, Dex 20, Agi 20, Vit 25, Hon 20, Medium Weapons 5, Parry 5, Medium Armor 5, Medium Shields 3. However, players can still only pick one of the two.1.

Second, the player gains the target's gear, which is suited to the class and may be better than what the player already has.Note: The Sisterhood has no starter classes, so its two options are available no matter which starter classes the player has, provided the character is a female human or female elf.
